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May 15, 2019, 7:41 a.m. EDT

Tencent Announces 2019 First Quarter Results

HONG KONG, May 15, 2019 /PRNewswire/ -- Tencent Holdings Limited ("Tencent" or the "Company", 00700.HK), a leading provider of Internet value added services in China, today announced the unaudited consolidated results for the first quarter of 2019 ("1Q2019").

1Q2019 Key Highlights

Revenues: +16% YoY, non-GAAP profit attributable to equity holders of the Company: +14% YoY

  • Total revenues were RMB85,465 million (USD12,693 million [[1]] ), an increase of 16% over the first quarter of 2018 ("YoY").

  • Operating profit was RMB36,742 million (USD5,457 million), an increase of 20% YoY. Operating margin increased to 43% from 42% last year.

  • Profit for the period was RMB27,856 million (USD4,137 million), an increase of 16% YoY. Net margin was flat at 33%.

  • Profit attributable to equity holders of the Company for the quarter was RMB27,210 million (USD4,041 million), an increase of 17% YoY.

  • Basic earnings per share were RMB2.877. Diluted earnings per share were RMB2.844.

  • On a non-GAAP [[2]] basis, which excludes certain non-cash items and certain impact of M&A transactions: - Operating profit was RMB28,470 million (USD4,228 million), an increase of 13% YoY. Operating margin decreased to 33% from 34% last year. - Profit for the period was RMB21,673 million (USD3,219 million), an increase of 13% YoY. Net margin decreased to 25% from 26% last year. - Profit attributable to equity holders of the Company for the period was RMB20,930 million (USD3,108 million), an increase of 14% YoY. - Basic earnings per share were RMB2.213. Diluted earnings per share were RMB2.187.


[1] Figures stated in USD are based on USD1 to RMB6.7335
[2] Non-GAAP adjustments excludes share-based compensation and M&A related impact such as net (gains)/ losses from investee companies, amortisation of intangible assets and impairment provision

Mr. Ma Huateng, Chairman and CEO of Tencent, said, "In the first quarter of 2019, we sustained healthy user engagement across our key platforms, with notable growth in the number of short videos uploaded and shared by users on QQ and Weixin. We are invigorating our game business with popular releases such as Perfect World Mobile in China, while PUBG MOBILE is growing internationally.  Our payment, other FinTech services and cloud business, while still at an early stage of expansion, are now generating substantial revenues, and we are consequently disclosing their results in our new FinTech and Business Services segment, demonstrating our success in organically incubating services with long-term growth potential. We believe that we are building solid foundations for future growth in both the Consumer and Industrial Internet domains."

1Q 2019 Financial Review

Revenues from VAS increased by 4% to RMB48,974 million for the first quarter of 2019 on a year-on-year basis. Online games revenues were RMB28,513 million, broadly stable compared to the first quarter of 2018. Social networks revenues grew by 13% to RMB20,461 million. The increase primarily reflected digital content revenue growth from our live broadcast services and video streaming subscriptions.

Revenues from FinTech and Business Services increased by 44% to RMB21,789 million for the first quarter of 2019 on a year-on-year basis. The increase was mainly driven by greater revenues from our commercial payment and cloud services.

Revenues from Online Advertising increased by 25% to RMB13,377 million for the first quarter of 2019 on a year-on-year basis. Social and others advertising revenues increased by 34% to RMB9,898 million, mainly due to the increase in advertising revenues derived from Weixin Moments, Mini Programs and QQ KanDian. Media advertising revenues grew by 5% to RMB3,479 million, primarily reflecting increased contributions from advertisements in our Tencent News service.

Other Key Financial Information for 1Q 2019

Share-based compensation was RMB2,033 million, up 25% YoY.

EBITDA was RMB33,566 million, up 15% YoY. Adjusted EBITDA was RMB35,598 million, up 15% YoY.

Capital expenditure was RMB4,506 million, down 29% YoY.

Free cash flow* was RMB23,933 million, up 72% YoY.

As at March 31, 2019, net debt position totalled RMB9,595 million. Fair value of our stakes in listed investee companies (excluding subsidiaries) totalled RMB310,712 million as at March 31, 2019.

* Starting from the first quarter of 2019, we have reclassified interest paid in cash flow presentation from operating activities to financing activities in order to reflect the nature of business. Comparative figures have been reclassified to conform with the current period presentation.

Business Review and Outlook

1.    Company Strategic Highlights

This quarter, we began to separately disclose "FinTech and Business Services" as a new segment in our financial reports. We believe the size and scale of these services, which generated RMB21.8 billion revenue in the quarter, reflect:

  • the rapidly-emerging demand for such services as China's economy develops, as the need for digital payments and financial services extends, and as more enterprises seek to benefit from the opportunities offered by the "Industrial Internet";

  • the synergies between these services and some of our existing consumer services (such as between our communications and social platforms and peer-to-peer payment services, or between our Mini Programs and WeChat Work services); and

  • the substantial organic investments that we have made in these services, not only in recent periods, but also for many years past, which provide us with robust scale and rich experience of operating in these fields.

p>For example, in payments, we built the basic infrastructure for our PC payments service in 2005. We integrated our payments service with Weixin, and then launched the red envelope gifting function, which unleashed the power of social payment, in 2014. We began our offline merchant adoption campaign from 2016, and deepened merchant adoption via our easy-to-deploy QR Codes and Mini Programs solutions. Through these initiatives, we provided point-of-sales solutions to tens of millions of merchants spanning from flagship partners to long-tail merchants. These initiatives demanded that we develop and upgrade solutions serving consumers and merchants, while fulfilling regulatory and security needs, at a massive scale. Executing these initiatives enables the payment-related revenue we generate today, and supports the efficient distribution of financial services, such as personal wealth management and micro-loan products. With a strong focus on risk management, we have grown our FinTech business at a measured pace. The FinTech business also provides us with enterprise relationships and experience that are complementary to our emerging business service offerings.

In cloud, even before serving external customers, our cloud infrastructure was already at a substantial scale in order to meet our internal cloud requirement. Our cloud business started by serving the Internet sector where our established strengths lie, such as the games and video verticals, and then made breakthroughs in smart industries such as finance, retail, municipal services, tourism and healthcare. Our robust infrastructure and accumulated technological capabilities enabled us to support digital upgrades for our growing base of enterprise customers.

This example of our decade-long investment in payments and cloud services illustrates how our strategy of allocating capital to a range of pre-revenue and investment-stage activities ultimately broadens our revenue streams and generates sustainable profit growth over the long term, from communications services to games, advertising, digital content services and now FinTech and Business Services. We continue to invest in emerging services and activities as, we believe, technology continues to provide new consumer and enterprise opportunities.

2.    Company Financial Performance

In the first quarter of 2019

Revenue increased by 16% year-on-year, primarily driven by commercial payment services and other FinTech services, social advertising, and digital content services.

Non-GAAP operating profit increased by 13% year-on-year. Operating profit increased by 20% year-on-year.

Non-GAAP profit attributable to equity holders of the Company increased by 14% year-on-year. Profit attributable to equity holders of the Company increased by 17% year-on-year.

3.    Company Business Highlights

Operating Information

As at As at Year- As at Quarter-on-quarter

(in millions, unless specified)

MAU of QQ 823.0 805.5 2.2% 807.1 2.0%

Smart device MAU of QQ                                      700.4 694.1 0.9% 699.8 0.1%

Combined MAU of Weixin and WeChat 1,111.7 1,040.0 6.9% 1,097.6 1.3%

Smart device MAU of Qzone 571.9 550.0 4.0% 532.4 7.4%

Fee-based VAS registered subscriptions 165.5 147.1 12.5% 160.3 3.2%

Communications and Social

During the first quarter of 2019, combined MAU of Weixin and WeChat was 1,112 million, up 6.9% year-on-year. Smart device MAU of QQ slightly increased year-on-year and exceeded 700 million in the first quarter. Among which, young users became more engaged on the QQ platform and their MAU grew by a double-digit rate year-on-year.

China Internet users are increasingly utilizing Weixin's and QQ's in-app camera functions to record short videos, which they then share in one-to-one chats, group chats, and timeline formats. Users now upload hundreds of millions of videos each day to our communications and social platforms, which we believe are the leading venues in China for uploading and viewing such user-created videos. 

We launched Mobile QQ Version 8.0 with engaging features such as QQ Mini Programs and KuoLie, which recommends new friends to young QQ users based on similar interests. In Weixin, we enabled users to share information, products and services for different vertical categories of Mini Programs within their chat groups, facilitating activities such as group buying for local communities, and the active user base for non-game Mini Programs continued to grow at a healthy rate.

Online Games

Cash receipts for our games business grew 10% year-on-year, while reported revenue decreased 1% year-on-year to RMB28.5 billion, with the difference between cash receipts and reported revenue trends flowing from our revenue deferral policy for items sold in our games. Cash receipts and reported revenue increased quarter-on-quarter, benefiting from favorable seasonality and content upgrades for key PC and mobile titles.

Smart phone games revenues (including smart phone games revenues attributable to our social networks business) amounted to RMB21.2 billion, down 2% year-on-year due to fewer new games releases, and up 11% quarter-on-quarter due to seasonal activities. In Mainland China, total DAU of our smart phone game portfolio increased year-on-year, while paying users grew quarter-on-quarter. Honour of Kings released a content update in January that enhanced user engagement, contributing to its year-on-year increase in paying users and revenue. Perfect World Mobile, a 3D MMORPG based on a long-standing PC IP, became one of the top grossing smart phone games in China soon after its launch and increased total DAU for our RPG portfolio. Because we released Perfect World Mobile late in the quarter, the game contributed substantially to cash receipts, but only modestly to reported revenue, in the first quarter, as we deferred the majority of the cash receipts for revenue recognition in subsequent periods. Internationally (excluding Mainland China), PUBG MOBILE has exceeded 100 million MAUs since February, according to App Annie. We released the new Royale Pass in March, driving the game's revenue growth.

In the second quarter of 2019, we have released and will release several mid to hard core games, including action, RPG and SLG titles, as well as our tactical tournament title, Peacekeeper Elite. The introduction of Season Passes in overseas games such as Fortnite and PUBG MOBILE has meaningfully contributed to their user engagement, paying ratios, and revenue generation, and we are in the early stages of experimenting with Season Passes in some of our key games in China, such as Cross Fire Mobile, Honour of Kings and QQ Speed Mobile.

Our PC client games revenues was RMB13.8 billion, down 2% year-on-year or up 24% quarter-on-quarter. During the first quarter, core user activity in key PC game titles remained at healthy levels. League of Legends user engagement grew after increasing its velocity of new skin introductions, and several recent skin releases have been particularly popular, driving a rebound in cash receipts. In late January, DnF released a major content update with a higher level cap, and its promotional packages for Chinese New Year increased its paying users quarter-on-quarter.

Digital Content

Our fee-based VAS subscriptions increased 13% year-on-year to 165.5 million, mainly attributable to video and music subscriptions. Tencent Video subscriptions increased 43% year-on-year to 89.0 million, driven by popular self-commissioned IP content, such as Candle in the Tomb Season 3; Heaven Sword, Dragon Sabre (based on the popular martial arts novel by Louis Cha); and The Land of Warriors Season 2. Tencent Video subscription counts were broadly stable sequentially due to delays in airing certain drama series, which might otherwise have contributed more to subscriber growth.

Daily video views for Tencent Video grew rapidly year-on-year due to the popularity of short videos distributed through the Tencent Video app. We produced appealing long-form video content leveraging our rich IP portfolio, such as Produce 101 Season 2, a variety show based on the popular Produce 101 format. To further engage with video viewers, WeiShi launched a new feature for Produce 101 Season 2, enabling users to vote for contestants and share related short videos with their Weixin and QQ friends.

Online Advertising

Our online advertising revenues were RMB13.4 billion, up 25% year-on-year. The percentage growth rate slowed down compared with previous years because of the challenging macro environment and the larger base effect. Sequentially, our online advertising revenues were down 21% due to weak seasonality in the first quarter. Social and others advertising revenues were RMB9.9 billion, up 34% year-on-year, benefiting from higher ad fill rates and ad loads across inventories.  Sequentially, bidding intensity reduced versus the eCommerce high season in the fourth quarter, pushing cost per click down. Media advertising revenues increased by 5% year-on-year to RMB3.5 billion, mainly driven by the growth of in-feed ads. However, our long form video advertising revenues were broadly flat year-on-year as delaying the airing of certain top-tier drama series reduced our inventory of video advertisements. We continue to grow our advertising business at a measured pace and focus on optimising advertiser returns rather than maximising short term revenues.

FinTech and Business Services

FinTech and Business Services revenues were RMB21.8 billion, up 44% year-on-year, driven by commercial payment, other FinTech services such as micro-loan products, and our cloud business. FinTech and Business Services revenues were broadly stable quarter-on-quarter, adversely affected by the absence of interest income generated from our custodian cash balances, as we transferred the remaining custodian cash balances to the People's Bank of China from mid-January onward. Commercial payment volume increased year-on-year, driven by more transactions per user. Monthly active merchants accepting our mobile payments services more than doubled year-on-year, benefiting consumer payment frequency and volume. In Hong Kong, we have collaborated with several partners and attained a virtual banking licence issued by the Hong Kong Monetary Authority, leveraging our FinTech expertise and experience to introduce innovative financial services into Hong Kong.

Our cloud business sustained a rapid year-on-year revenue growth rate, as its paying customer base expanded, supported by enhanced and broader offerings in IaaS, PaaS and SaaS. We upgraded our cloud-based business services for the financial services industry with enhanced security standards. We implemented certain initiatives to facilitate the digital delivery of public services to consumers, such as the Digital Guangdong initiative and the smart tourism partnership with Yunnan Province.

For other detailed disclosure, please refer to our website www.tencent.com/ir , or follow us via Weixin Official Account (weixin id:Tencent_IR).

About Tencent

Tencent uses technology to enrich the lives of Internet users. Our communications and social platforms, Weixin and QQ, connect users to each other, as well as to digital content and services such as games, video, music and literature. Our proprietary targeting technology helps advertisers reach out to hundreds of millions of consumers in China. Our infrastructure services including payment, security, cloud and artificial intelligence create differentiated offerings and support our partners' business growth. Tencent invests heavily in people and innovation, enabling it to evolve with the Internet. Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent (00700.HK) are traded on the Main Board of the Stock Exchange of Hong Kong.

Non-GAAP Financial Measures

To supplement the consolidated results of the Group prepared in accordance with IFRS, certain additional non-GAAP financial measures (in terms of, operating profit, operating margin, profit for the period, net margin, profit attributable to equity holders of the Company, basic EPS and diluted EPS), have been presented in this press release. These unaudited non-GAAP financial measures should be considered in addition to, not as a substitute for, measures of the Group's financial performance prepared in accordance with IFRS. In addition, these non-GAAP financial measures may be defined differently from similar terms used by other companies.

The Company's management believes that the non-GAAP financial measures provide investors with useful supplementary information to assess the performance of the Group's core operations by excluding certain non-cash items and certain impacts of M&A transactions. In addition, non-GAAP adjustments include relevant non-GAAP adjustments for the Group's major associates based on available published financials of the relevant major associates, or estimates made by the Company's management based on available information, certain expectations, assumptions and premises.

Forward-Looking Statements

This press release contains forward-looking statements relating to the business outlook, forecast business plans and growth strategies of the Company. These forward-looking statements are based on information currently available to the Company and are stated herein on the basis of the outlook at the time of this press release. They are based on certain expectations, assumptions and premises, some of which are subjective or beyond our control.  These forward-looking statements may prove to be incorrect and may not be realised in future. Underlying the forward-looking statements is a large number of risks and uncertainties. Further information regarding these risks and uncertainties is included in our other public disclosure documents on our corporate website.




RMB in million, unless specified


1Q2019 1Q2018
1Q2019 4Q2018
Revenues 85,465 73,528
85,465 84,896
VAS 48,974 46,877
48,974 43,651
FinTech and Business Services 21,789 15,182
21,789 21,597
Online Advertising 13,377 10,689
13,377 17,033
Others 1,325 780
1,325 2,615
Cost of revenues (45,645) (36,486)
(45,645) (49,744)
Gross profit 39,820 37,042
39,820 35,152
Gross margin 47% 50%
47% 41%
Interest income 1,408 1,065
1,408 1,350
Other gains/(losses), net 11,089 7,585
11,089 (2,139)
Selling and marketing expenses (4,244) (5,570)
(4,244) (5,730)
General and administrative expenses (11,331) (9,430)
(11,331) (11,345)
Operating profit 36,742 30,692
36,742 17,288
Operating margin 43% 42%
43% 20%
Finance costs, net (1,117) (654)
(1,117) (1,372)
Share of (loss)/profit of associates and joint ventures (2,957) (319)
(2,957) 16
Profit before income tax 32,668 29,719
32,668 15,932
Income tax expense (4,812) (5,746)
(4,812) (1,906)
Profit for the period 27,856 23,973
27,856 14,026
Net margin 33% 33%
33% 17%
Attributable to:

    Equity holders of the Company 27,210 23,290
27,210 14,229
    Non-controlling interests 646 683
646 (203)

Non-GAAP profit attributable to equity holders of the     Company 20,930 18,313
20,930 19,730

Earnings per share for profit attributable to     equity holders of the Company     (in RMB per share)

- basic 2.877 2.470
2.877 1.505
- diluted 2.844 2.435
2.844 1.489





RMB in million, unless specified


1Q2019 1Q2018
Profit for the period 27,856 23,973
Other comprehensive income, net of tax:

Items that may be subsequently reclassified to profit or loss

Share of other comprehensive (loss)/income of associates and joint ventures (26) 95
Currency translation differences (1,999) (5,379)
Other fair value (losses)/gains (648) 861
Items that will not be subsequently reclassified to profit or loss

    Net gains from changes in fair value of financial assets at fair value through other       comprehensive income 14,265 1,070
    Other fair value losses (1) (41)

11,591 (3,394)
Total comprehensive income for the period 39,447 20,579
Attributable to:

Equity holders of the Company 38,491 20,144
Non-controlling interests 956 435



RMB in million, unless specified


1Q2019 4Q2018 1Q2018
EBITDA (a) 33,566 27,180 29,247
Adjusted EBITDA (a) 35,598 29,701 30,856
Adjusted EBITDA margin (b) 42% 35% 42%
Interest and related expenses 1,499 1,345 1,067
Net debt) (c) (9,595) (12,170) (14,533)
Capital expenditures (d) 4,506 4,564 6,318


(a) EBITDA is calculated as operating profit less interest income and other gains/losses, net, and adding back depreciation of property, plant and equipment, investment properties as well as right-of-use assets, and amortisation of intangible assets. Adjusted EBITDA is calculated as EBITDA plus equity-settled share-based compensation expenses.
(b) Adjusted EBITDA margin is calculated by dividing Adjusted EBITDA by revenues.
(c) Net debt represents period end balance and is calculated as cash and cash equivalents, plus term deposits and others, minus borrowings and notes payable.
(d) Capital expenditures consist of additions (excluding business combinations) to property, plant and equipment, construction in progress, investment properties, land use rights and intangible assets (excluding media contents, game licences and other contents).


RMB in million, unless specified



Non-current assets

Property, plant and equipment  39,192
Right-of-use assets 10,130
Construction in progress 1,975
Investment properties 916
Land use rights 7,154
Intangible assets 56,170
Investments in associates 228,382
Investments in joint ventures 8,387
Financial assets at fair value through profit or loss 98,805
Financial assets at fair value through other comprehensive income 58,207
Prepayments, deposits and other assets 22,921
Other financial assets 1,098
Deferred income tax assets 16,329


Current assets

Inventories 300
Accounts receivable 29,471
Prepayments, deposits and other assets 22,883
Other financial assets 1,454
Financial assets at fair value through profit or loss 4,967
Term deposits 60,085
Restricted cash 2,229
Cash and cash equivalents 109,692


Total assets 780,747



RMB in million, unless specified



Equity attributable to equity holders of the Company

Share capital -
Share premium 29,393
Shares held for share award schemes (4,096)
Other reserves 11,806
Retained earnings 326,859


Non-controlling interests 34,341
Total equity 398,303


Non-current liabilities

Borrowings 92,204
Notes payable 41,222
Long-term payables 4,140
Other financial liabilities 1,560
Deferred income tax liabilities 11,520
Lease liabilities 8,180
Deferred revenue 6,191


Current liabilities

Accounts payable 76,494
Other payables and accruals 25,536
Borrowings 28,271
Notes payable 22,575
Current income tax liabilities 9,951
Other tax liabilities 1,659
Other financial liabilities 1,166
Lease liabilities 2,305
Deferred revenue 49,470

Total liabilities 382,444
Total equity and liabilities 780,747



RMB in million, unless specified


Net cash flows generated from operating activities 28,799
Net cash flows used in investing activities (21,376)
Net cash flows generated from financing activities 5,580
Net increase in cash and cash equivalents 13,003
Cash and cash equivalents at beginning of the period 97,814
Exchange losses on cash and cash equivalents (1,125)
Cash and cash equivalents at end of the period 109,692
Analysis of balances of cash and cash equivalents:

Bank balances and cash 45,066
Term deposits and highly liquid investments with initial terms within     three months 64,626





As Adjustments Non-GAAP
RMB in million, Share-based Net (gains)/losses from Amortisation of Impairment

                                            Unaudited three months ended March 31, 2019
Operating profit 36,742
2,033 (10,546) 114 127 28,470
Profit for the period 27,856
2,564 (10,397) 1,061 589 21,673
Profit attributable to equity holders 27,210
2,477 (10,366) 1,020 589 20,930
Operating margin 43%

Net margin 33%


                                           Unaudited three months ended December 31, 2018
Operating profit 17,288
2,459 1,579 198 864 22,388
Profit for the period 14,026
2,879 517 1,882 936 20,240
Profit attributable to equity holders 14,229
2,804 (125) 1,814 1,008 19,730
Operating margin 20%

Net margin 17%


                                           Unaudited three months ended March 31, 2018
Operating profit 30,692
1,632 (7,788) 100 636 25,272
Profit for the period 23,973
1,682 (7,765) 531 709 19,130
Profit attributable to equity holders 23,290
1,585 (7,766) 495 709 18,313
Operating margin 42%

Net margin 33%



(a)  Including put options granted to employees of investee companies on their shares and shares to be issued under investee companies' share-based incentive plans which can be acquired by the Group, and other incentives
(b)  Including net (gains)/losses on deemed disposals/disposals of investee companies, fair value changes arising from investee companies, and other expenses in relation to equity transactions of investee companies
(c)  Amortisation of intangible assets resulting from acquisitions, net of related deferred tax
(d)  Impairment provisions for associates, joint ventures and intangible assets arising from acquisitions


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SOURCE Tencent Holdings Limited

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