Bulletin
Investor Alert

Aug. 29, 2019, 5:40 a.m. EDT

Virtual Reality Gaming Market 2019: Global Share, Growth, Size, Opportunities, Trends, Regional Overview, Leading Company Analysis And Key Country Forecast To 2026

new
Watchlist Relevance
LEARN MORE

Want to see how this story relates to your watchlist?

Just add items to create a watchlist now:

or Cancel Already have a watchlist? Log In

Aug 29, 2019 (The Expresswire) -- Top Players in Virtual Reality Gaming Market are Electronic Arts Inc., Google, HTC Corporation, Oculus VR, LLC, SAMSUNG Group, Sony Corporation, ZEISS International, LEAP MOTION, INC., VirZOOM

The global Virtual Reality Gaming Market is expected to gain traction in the coming years as this is one of the few applications allowing users to experience a 3D atmosphere. Fortune Business Insights says in a report, titled “Virtual Reality Gaming Market Size, Share and Global by Application, Types of games and Geography Forecast till 2025.” This system allows a user to interact during the game, which is one of the chief drivers of the market. Virtual Reality Gaming is ubiquitous in nature as it generates realistic sounds and images, enabling users to experience their presence in the virtual world. Virtual reality games consist of several gaming accessories. Some of them are motionless game controllers, multi-projected technology, and 3D audio headsets.

Complete Report : https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-gaming-market-100271

Analysis by Top Key Players:

  • Google

  • Samsung Electronics

  • Sony

  • Electronic Arts (EA)

  • HTC

  • Oculus VR

  • Leap Motion

  • VirZOOM

  • ZEISS International

Sample PDF : https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/virtual-reality-gaming-market-100271

North America Holds Maximum Share, Increasing MandAs in the U.S. and Canada to Support Growth

North America is anticipated to dominate the global Virtual Reality Gaming market during the forecast period. This is ascribable to the rising number of mergers and acquisitions (MandA), especially in the U.S and Canada. Some of the giant gaming studios such as Ubisoft Entertainment, Electronic Arts (EA) Canada Inc., and Capcom Co. Ltd. strengthen their market position by adopting strategic initiatives. Furthermore, these companies acquired small-scale players such as Industrial Toys, GameFly, Respawn Entertainment among others. These initiatives have encouraged the companies to expand their product portfolio and substantially grow in terms of virtual reality content development.

The demand for virtual reality online gaming is likely to increase in Asia Pacific during the forecast period. Countries such as South Korea, China, and India are expected to show considerable growth primarily owing to the rising adoption of virtual reality technology. In addition to this, VR technology is likely to become more accessible and available over the next few years. This will further generate growth opportunities for the development of 4K motion sensors and 3D audio headsets.

Electronic Arts Acquired Industrial Toys to Deploy Advanced Technologies

1 2
This Story has 0 Comments
Be the first to comment

Story Conversation

Commenting FAQs »
Link to MarketWatch's Slice.