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May 22, 2020, 12:47 p.m. EDT

Automotive AR & VR Market Insights and In-Depth Analysis 2020-2026 | Robert Bosch GmbH, Microsoft Corp., Continental AG, Hyundai Motor Group, Volkswagen AG

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May 22, 2020 (CDN Newswire via Comtex) -- The Automotive AR & VR market was valued at USD 389.5 million in 2018 and is expected to reach USD 218.45 billion by the year 2026, at a CAGR of 120.6% during the forecast period (from 2018 - 2026). The growth of the automotive AR & VR market is majorly driven by the technological advancements in connectivity such as the development of 5G and increasing prevalence of 4G around the world.

AR & VR technologies are making their way efficiently in the global automotive industry. These technologies, with more technological development, can take on the throne in the next few years. Hence, several automotive OEMs are currently investing in the research, development, and implementation of automotive AR & VR products.

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This report covers the recent COVID-19 incidence and its impact on Automotive AR & VR. The pandemic has widely affected the economic scenario. This study assesses the current landscape of the ever-evolving business sector and the present and future effects of COVID-19 on the market.

In market segmentation by manufacturers, the report covers the following companies-

Robert Bosch GmbH, Microsoft Corp., Continental AG, Hyundai Motor Group, Volkswagen AG, Unity Technologies ApS, Visteon Corp., HTC Corp., WayRay AG and others are operating in the global automotive AR & VR marketplace

For the purpose of this report, Reports and Data have segmented the global Automotive AR & VR market on the basis of the end-use, sales channel, applications, and region:

Automotive AR & VR by Function (Revenue, USD Million; 2016-2026)

  • Research and Development

  • Manufacturing and Supply

  • Marketing and Sales

  • Aftersales

  • Support Functions

  • Product

Automotive AR & VR by Type (Revenue, USD Million; 2016-2026)

  • Augmented Reality

  • Virtual Reality

  • Mixed Reality

Automotive AR & VR by Component (Revenue, USD Million; 2016-2026)

  • Software

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