Aug. 15, 2021, 4:44 p.m. EDT

Global Cloud Gaming Market Size, In Depth Research on Market Dynamics,Emerging Growth Factors,Investment Feasibility,Huge Growth till 2027

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Aug 15, 2021 (Market Insight Reports) -- Market Highlights

The initiation of 5G technology has marked a new beginning in the connectivity landscape and brought an elementary move in the gaming industry. Several countries worldwide are investing in 5G technology to gain wider microeconomic benefits. This is recorded to be one of the essential factors leading the market of cloud gaming to earn more valuation in the forecast period.

The study also focuses that the global cloud gaming market is mostly led by a rising number of gaming devices and gaming audience. By this, the cloud gaming market might gain a significant thrust in the upcoming years. As cloud gaming refers to accessing and communicating gaming applications that are present on the company's cloud server, users can access the application with the help of credentials provided by gaming companies. A significant innovation in graphics has inclined gaming all over the world, thus ushering in new growth for the global cloud gaming market.

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Segmentation:

From the segmental viewpoint of the global cloud gaming market, it has incurred various segments such as type, gaming system, deployment, and end-user.

Among the type segment, the cloud gaming market included video streaming and file streaming. Out of which, the video streaming segment acquired the larger market share in the year 2018 with a value of 853.87, while the file is streaming segment might register a higher CAGR of 28.11% during the assessment period.

Among the deployment, the market has included private, hybrid, and public clouds. The private cloud acquired a market value of USD 544.76 million in the year 2018, whereas the hybrid segment will be exhibiting the highest CAGR.

Among the gaming system segment, the cloud gaming market has included G-Cluster, Remote Play, StreamMyGame, PlayStation, Steam in-home streaming, and more. The steam in-home streaming segment gathered the largest market share back in 2018, while the StreamMyGame segment generated revenue of USD 264.38 million in the same year and might register a 21.25 % CAGR in the future.

Among the end-user, the cloud gaming market included serious gamers, casual gamers, and social gamers. The social gamers segment gathered the largest market share back in 2018, and the serious gamers segment will register the highest CAGR of 28.17% during the forecast period.

Key Players

Game Fly (US), Sony Corporation (Japan), Ubitus Inc. (US), Nvidia Corporation (US), PlayGiga (Spain), Playkey (US), Microsoft Corporation (US), Tsinghua Tongfang Co., Ltd (China), Cirrascale Corporation (US), Zynga, Inc. (US), Hatch Entertainment Ltd (Finland) and Google, LLC (US) are the top market investors listed by MRFR in its study.

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About Market Research Future:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Components, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

In order to stay updated with technology and work process of the industry, MRFR often plans & conducts meet with the industry experts and industrial visits for its research analyst members.

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COMTEX_391613597/2599/2021-08-15T16:44:23

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