April 20, 2021, 9:52 a.m. EDT

Sports Technology Market Size, Industry Report by Share, Growth, Key Regions, Segments, Trends, Technology and Forecast till 2028

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Apr 20, 2021 (Heraldkeepers) -- Market Research Engine has published a new report titled as " Sports Technology Market Size By Application (Soccer, Baseball, Basketball, Ice Hockey, American Football/ Rugby, Tennis, Cricket, Golf), By Type (Device, Smart Stadium, Esports, Sports Analytics), By Service Type (By Region (North America, Europe, Asia-Pacific, Rest of the World), Market Analysis Report, Forecast 2018-2024."

The global Sports Technology Market will grow by US$ 30.9 Billion by 2024 at a CAGR of 20.1% in the given forecast period.

Browse Full Report: https://www.marketresearchengine.com/sports-technology-market

People have always had a passion for sports and now, emerging digital technologies are offering exciting new ways to enjoy them, transforming the fan experience, driving fans to the stadiums, and converting more and more online viewers. The digitization of sport and the fan experience can strengthen engagement, building brand value and driving new avenues of growth.

The growing number of sports clubs across the globe are expected to create substantial opportunities for the companies operating in the market. Major growth drivers include significant improvement in audience engagement, growing demand for data-driven decisions and operations, and increasing sports events, online and offline. Moreover, the increasing adoption of IoT technologies for adequate management of stadium infrastructure is expected to be a key factor driving the market growth over the forecast period.

The global Sports Technology market is segregated on the basis of Application as Soccer, Baseball, Basketball, Ice Hockey, American Football/ Rugby, Tennis, Cricket, and Golf. Based on Type the global Sports Technology market is segmented in Device, Smart Stadium, Esports, and Sports Analytics.

The global Sports Technology market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Sports Technology market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.

Reasons to Buy this Report:

  • Gain detailed insights on the Sports Technology industry trends

  • Find complete analysis on the market status

  • Identify the Sports Technology market opportunities and growth segments

  • Analyse competitive dynamics by evaluating business segments & product portfolios

  • Facilitate strategy planning and industry dynamics to enhance decision making

Competitive Rivalry

Garmin Ltd., IBM Corporation, Modern Times Group MTG, Panasonic Corporation, Sony Corporation., Apple Inc., Cisco Systems Inc., Telefonaktiebolaget LM Ericsson, Fitbit Inc., Fujitsu, and others are among the major players in the global Sports Technology market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.

The Sports Technology Market has been segmented as below:

Sports Technology Market, By Application

  • Soccer

  • Baseball

  • Basketball

  • Ice Hockey

  • American Football/ Rugby

  • Tennis

  • Cricket

  • Golf

 

Sports Technology Market, By Type

  • Device

  • Smart Stadium

  • Esports

  • Sports Analytics

Sports Technology Market, By Service Type

Sports Technology Market, By Region

  • North America

  • Europe

  • Asia-Pacific

  • Rest of the World

Sports Technology Market, By Company

  • Garmin Ltd.

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